Revolution DLC Available for PC and Playstation

PC and PS3 gamers no longer need to envy their Xbox coun­ter­parts. The newest Black Ops 2 DLC is now avail­able on all plat­forms. The Rev­o­lu­tion DLC adds four new mul­ti­player maps, a new zom­bie map, the Peace­keeper gun, and a mode that allows you to join the ranks of the undead and play as a zom­bie. This is the first post-release gun addi­tion in the his­tory of the COD franchise.

If you have the BO2 Sea­son Pass, you will be able to down­load this pack for free, along with at least four more updates this year.
Revolution DLC

Posted in Black Ops 2 Zombies | Leave a comment

Massive Game Update Fixes Bugs

Tre­yarch is rolling out a giant game patch this week that should fix a laun­dry list of bugs in the ini­tial release. There should be fea­ture improve­ments in nearly every area of the game. Mul­ti­player, zom­bie mode and bug­fixes should fix a mul­ti­tude of glitches.

Below is a sum­mary of the update, pro­vided via CVG:

Fea­ture Improve­ments
• Party Mem­bers now appear on the mini map as pur­ple when col­or­blind assist is turned on.

• Added hint text tool tips for map voter buttons.

Mul­ti­player Issues Addressed

• Resolved a known issue with stats resets caused by a failed save process, indi­cated by receiv­ing a “Per­sis­tent Rank Data has been cor­rupted” error mes­sage. Fur­ther infor­ma­tion can be found here on the Cus­tomer Sup­port site.

• Fixed an issue where play­ers could lose func­tion­al­ity and have a blurry screen after view­ing a Gamer Card dur­ing the round-ending kill­cam at the end of the first round of a round-based game.

• Addressed an exploit where play­ers could gain XP pri­vately with­out matchmaking.

• Addressed an issue where the player’s EMP grenade blast would can­cel out the effects of an enemy’s EMP.

• Play­ers will no longer fly into the air when knife lung­ing other play­ers on cer­tain types of inclines.

• Addressed mul­ti­ple exploits where play­ers could clip into and shoot from within cer­tain areas on Downhill.

• Fixed an issue with the Skulls Camo Chal­lenge for the RPG unlock­ing by using other weapons in con­junc­tion with the RPG.

• Addressed an issue with tak­ing con­trol of an AGR while next to a friendly player caus­ing loss of func­tion­al­ity for fir­ing rockets.

• Resolved an issue where spec­tat­ing would default to 3rd per­son even though it had been dis­abled if the player was pre­vi­ously spec­tat­ing in 3rd person.

• Resolved an issue with dog spawns in Slums.

• Fixed an issue join­ing Split Screen bot games in-progress when the host had altered party pri­vacy settings.

• Addressed an issue where play­ers could not link their Twitch account in the Mul­ti­player Party Lobby Options menu.

• Fixed an issue where the player may not die by the train run­ning over them in Express.

• Play­ers in a Split Screen game can no longer access the MP Pause Menu dur­ing the round end­ing kill­cam, the final kill­cam, or after the game has ended.

• Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.

• The Sys­tem Link/LAN Party server list now sorts the avail­able games by Host name.

• Play­ers can no longer set their Clan Tag in non-Public Match lob­bies if they haven’t reached the unlock level for the Clan Tag feature.

• Addressed an issue where the Expert Chal­lenge Call­ing Card was not appear­ing for the Peace­keeper in the Com­bat Record after com­plet­ing all the Peace­keeper challenges.

• Play­ers with Level 1 pro­files will now see their XP bonus in the After Action Report after a League Play match.

• Resolved an issue where the dam­age feed­back sound was not occur­ring for the Com­bat Axe or clus­ter bomb from the Hell­storm Missile.

• Addressed an issue where the UAV Score­streak was not being called in for Multi-Team Hard­core matches.

• Addressed an issue where the mini map for tablet Score­streaks would not appear on the tablet under cer­tain round tran­si­tion conditions.

• Resolved an issue with care pack­ages bounc­ing unusu­ally high.

• Fixed an issue where play­ers could not accept invites from the Xbox 360 Dashboard.

• Addressed an issue where play­ers with the Riot Shield could sur­vive dog attacks while prone with the Riot Shield on their back.

• Rapidly press­ing the Swap Weapons but­ton no longer inverts the player model’s left hand with the M8A1 equipped.

• Resolved an issue where the lobby score for the win­ner of a Gun Game match didn’t match the end­ing score of the match.

• Addressed an issue dur­ing rewind in The­ater Mode where the waves in Hydro were jit­ter­ing while the flood is occurring.

• Fixed an issue in Down­hill with the light effects on the gon­do­las not appear­ing after a Host Migra­tion or round change.

• Play­ers can no longer get out of the map in Down­hill by going prone and get­ting run over by the gon­dola in the station.

• Dead bod­ies no longer float if the player dives to prone into a gon­dola just before get­ting hit by it.

• Play­ers can now earn the Thief Chal­lenge if they use Black Hat to steal an enemy care package.

• Resolved an issue where the Equip­ment sta­tis­tics for the Smoke Grenade were not accu­rately reflect­ing in the Com­bat Record what was achieved in game.

• Fixed an issue in Mirage where play­ers could fall out­side the map by div­ing to prone through a sec­tion of door on the South­east side of the map.

• Addressed an issue where play­ers could get on top of a tent in Grind.

• Fixed an issue in Grind where the player could see out­side of the map.

• Addressed exploits where the Drag­on­fire could get under the map in Mirage and Hydro.

Game­play Balancing


• Reduced the red flash dam­age indi­ca­tor when using the Tough­ness Perk.

• Reduced Guardian dam­age in Hard­core modes.

Zom­bies Issues Addressed

• Addressed an issue where the play­ers could not access the in game store.

• Addressed a long black screen issue while play­ers watch the Intro Zom­bies movie when load­ing Sys­tem Link / LAN Party games.

• Play­ers will no longer be seen clip­ping into the con­crete when slid­ing from the Green to Orange build­ing in The­ater Mode on Die Rise.

• Fixed an issue in Zom­bies The­ater Mode where the Who’s Who swirly vision can be seen for play­ers who are not in the mode when switch­ing from play­ers who are.

• Addressed an issue for Split Screen users on Turned Diner in The­ater Mode where the eye glow was miss­ing from zom­bies when viewed in third per­son and jump­ing to start.

• Dis­ap­pear­ing fog addressed in The­ater Mode when fly­ing through the lab­o­ra­tory in Tranzit.

• Fixed a spawn issue for play­ers in Die Rise that spawn on top of the escape pod after a host migra­tion in a 2+ player game.

• Play­ers will no longer be given momen­tary con­trol of a char­ac­ter before being put into spec­ta­tor mode when Hot Join­ing a Cus­tom Game on Nuketown.

• Addressed an issue where play­ers had in-game func­tion­al­ity dur­ing the load­ing count­down timer on Tranzit if a Host Migra­tion occurred dur­ing the first 5 sec­onds of a game.

• Player names will now appear above play­ers when in spec­tate mode upon hot join­ing a cus­tom Grief game mode.

• Fixed an issue where Zom­bies were not spawn­ing in after a Host Migra­tion in a Bus Depot stan­dard match.

• Addressed issue where Sliqui­fier would cre­ate too many slip­pery spots.

• Addressed an issue in Turned where Zom­bie vision would dis­ap­pear after sev­eral host migra­tions occurred.

• Addressed an issue where the play­ers con­troller would vibrate for a long dura­tion after the player hot joined a game of Tranzit.

• Resolved sev­eral instances in Die Rise where play­ers could jump above a bar­ri­cades and avoid Zom­bie attacks.

• Resolved sev­eral instances in Die Rise where play­ers could hide in objects in the world and avoid Zom­bie attacks.

• Addressed sev­eral loca­tions where play­ers can sur­vive a land­ing in unplayable space.

• Fixed an issue in Die Rise where Zom­bies could not path to play­ers depend­ing on Tram­plesteam positioning.

• Fixed an issue where users could not play the game in offline mode.

• Play­ers will now hear announcer dia­logue in the Turned game mode.

• Addressed an issue where play­ers are able to start a game of turned with only one player.

• Resolved sev­eral instances where play­ers could avoid Zom­bie attacks by hid­ing in objects around Tranzit.

• Addressed an issue with tak­ing screen­shots in The­ater mode

• Addressed issues with the Build­ables system

• Addressed issues where play­ers would say the wrong dialogue

• Addressed sev­eral issues in Die Rise where Zom­bies had trou­ble pathing to players.

• Addressed an issue where play­ers could jump out of the playable space in Die Rise.

PS3 update:
Fea­ture Improvements

• Party Mem­bers now appear on the mini map as pur­ple when col­or­blind assist is turned on.

• Added hint text tool tips for map voter buttons.

Mul­ti­player Issues Addressed

• Resolved a known issue with stats resets caused by a failed save process, indi­cated by receiv­ing a “Per­sis­tent Rank Data has been cor­rupted” error mes­sage. Fur­ther infor­ma­tion can be found here on the Cus­tomer Sup­port site.

• Fixed an issue where play­ers could lose func­tion­al­ity and have a blurry screen after view­ing a Gamer Card dur­ing the round-ending kill­cam at the end of the first round of a round-based game.

• Addressed an exploit where play­ers could gain XP pri­vately with­out matchmaking.

• Addressed an issue where the player’s EMP grenade blast would can­cel out the effects of an enemy’s EMP.

• Play­ers will no longer fly into the air when knife lung­ing other play­ers on cer­tain types of inclines.

• Addressed mul­ti­ple exploits where play­ers could clip into and shoot from within cer­tain areas on Downhill.

• Fixed an issue with the Skulls Camo Chal­lenge for the RPG unlock­ing by using other weapons in con­junc­tion with the RPG.

• Addressed an issue with tak­ing con­trol of an AGR while next to a friendly player caus­ing loss of func­tion­al­ity for fir­ing rockets.

• Resolved an issue where spec­tat­ing would default to 3rd per­son even though it had been dis­abled if the player was pre­vi­ously spec­tat­ing in 3rd person.

• Resolved an issue with dog spawns in Slums.

• Fixed an issue join­ing Split Screen bot games in-progress when the host had altered party pri­vacy settings.

• Addressed an issue where play­ers could not link their Twitch account in the Mul­ti­player Party Lobby Options menu.

• Fixed an issue where the player may not die by the train run­ning over them in Express.

• Play­ers in a Split Screen game can no longer access the MP Pause Menu dur­ing the round end­ing kill­cam, the final kill­cam, or after the game has ended.

• Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.

• The Sys­tem Link/LAN Party server list now sorts the avail­able games by Host name.

• Play­ers can no longer set their Clan Tag in non-Public Match lob­bies if they haven’t reached the unlock level for the Clan Tag feature.

• Addressed an issue where the Expert Chal­lenge Call­ing Card was not appear­ing for the Peace­keeper in the Com­bat Record after com­plet­ing all the Peace­keeper challenges.

• Play­ers with Level 1 pro­files will now see their XP bonus in the After Action Report after a League Play match.

• Resolved an issue where the dam­age feed­back sound was not occur­ring for the Com­bat Axe or clus­ter bomb from the Hell­storm Missile.

• Addressed an issue where the UAV Score­streak was not being called in for Multi-Team Hard­core matches.

• Addressed an issue where the mini map for tablet Score­streaks would not appear on the tablet under cer­tain round tran­si­tion conditions.

• Resolved an issue with care pack­ages bounc­ing unusu­ally high.

• Addressed an issue where play­ers with the Riot Shield could sur­vive dog attacks while prone with the Riot Shield on their back.

• Rapidly press­ing the Swap Weapons but­ton no longer inverts the player model’s left hand with the M8A1 equipped.

• Resolved an issue where the lobby score for the win­ner of a Gun Game match didn’t match the end­ing score of the match.

• Addressed an issue dur­ing rewind in The­ater Mode where the waves in Hydro were jit­ter­ing while the flood is occurring.

• Fixed an issue in Down­hill with the light effects on the gon­do­las not appear­ing after a Host Migra­tion or round change.

• Play­ers can no longer get out of the map in Down­hill by going prone and get­ting run over by the gon­dola in the station.

• Dead bod­ies no longer float if the player dives to prone into a gon­dola just before get­ting hit by it.

• Play­ers can now earn the Thief Chal­lenge if they use Black Hat to steal an enemy care package.

• Resolved an issue where the Equip­ment sta­tis­tics for the Smoke Grenade were not accu­rately reflect­ing in the Com­bat Record what was achieved in game.

• Fixed an issue in Mirage where play­ers could fall out­side the map by div­ing to prone through a sec­tion of door on the South­east side of the map.
• Addressed an issue where play­ers could get on top of a tent in Grind.
• Fixed an issue in Grind where the player could see out­side of the map.
• Addressed exploits where the Drag­on­fire could get under the map in Mirage and Hydro.

Game­play Balancing


• Reduced the red flash dam­age indi­ca­tor when using the Tough­ness Perk.

• Reduced Guardian dam­age in Hard­core modes.

Zom­bies Issues Addressed


• Addressed a long black screen issue while play­ers watch the Intro Zom­bies movie when load­ing Sys­tem Link / LAN Party games.

• Play­ers will no longer be seen clip­ping into the con­crete when slid­ing from the Green to Orange build­ing in The­ater Mode on Die Rise.

• Fixed an issue in Zom­bies The­ater Mode where the Who’s Who swirly vision can be seen for play­ers who are not in the mode when switch­ing from play­ers who are.

• Addressed an issue for Split Screen users on Turned Diner in The­ater Mode where the eye glow was miss­ing from zom­bies when viewed in third per­son and jump­ing to start.

• Dis­ap­pear­ing fog addressed in The­ater Mode when fly­ing through the lab­o­ra­tory in Tranzit.

• Fixed a spawn issue for play­ers in Die Rise that spawn on top of the escape pod after a host migra­tion in a 2+ player game.

• Play­ers will no longer be given momen­tary con­trol of a char­ac­ter before being put into spec­ta­tor mode when Hot Join­ing a Cus­tom Game on Nuketown.

• Addressed an issue where play­ers had in-game func­tion­al­ity dur­ing the load­ing count­down timer on Tranzit if a Host Migra­tion occurred dur­ing the first 5 sec­onds of a game.

• Player names will now appear above play­ers when in spec­tate mode upon hot join­ing a cus­tom Grief game mode.

• Fixed an issue where Zom­bies were not spawn­ing in after a Host Migra­tion in a Bus Depot stan­dard match.

• Addressed issue where Sliqui­fier would cre­ate too many slip­pery spots.

• Addressed an issue in Turned where Zom­bie vision would dis­ap­pear after sev­eral host migra­tions occurred.

• Addressed an issue where the play­ers con­troller would vibrate for a long dura­tion after the player hot joined a game of Tranzit

• Resolved sev­eral instances in Die Rise where play­ers could jump above a bar­ri­cades and avoid Zom­bie attacks.

• Resolved sev­eral instances in Die Rise where play­ers could hide in objects in the world and avoid Zom­bie attacks.

• Addressed sev­eral loca­tions where play­ers can sur­vive a land­ing in unplayable space.

• Fixed an issue in Die Rise where Zom­bies could not path to play­ers depend­ing on Tram­plesteam positioning.

• Play­ers will now hear announcer dia­logue in the Turned game mode.

• Addressed an issue where play­ers are able to start a game of turned with only one player.

• Resolved sev­eral instances where play­ers could avoid Zom­bie attacks by hid­ing in objects around Tranzit.

• Addressed an issue with tak­ing screen­shots in The­ater mode.

• Addressed issues with the Build­ables system.

• Addressed issues where play­ers would say the wrong dialogue.

• Addressed sev­eral issues in Die Rise where Zom­bies had trou­ble prop­erly fol­low­ing players.

• Addressed an issue where play­ers could jump out of the playable space in Die Rise.

Posted in Black Ops 2 Zombies, Strategy Updates | Leave a comment

Call of the Dead Released on Ps3

Activi­sion announced today the release of the Black Ops: Esca­la­tion DLC Map Pack on Playsta­tion 3. XBOX Live play­ers have had the priv­elege of play­ing the newest Black Ops zom­bies map for some time already. Jeal­ous Playsta­tion users will get their first crack at Romero, Trejo, Buffy, and the undead start­ing today. Call of the Dead fea­tures some Hol­ly­wood zom­bie slay­ing tal­ent, and it fea­tures one of the most cre­ative story setups in COD Zom­bies history.

As a lit­tle teaser, here’s the open­ing sequence from the new zom­bie map:

Posted in Call of the Dead, News | 2 Comments

Call of the Dead Weapons Glitch

This black ops zom­bies glitch allows mul­ti­ple weapons.  It’s dif­fi­cult and leaves the revive bar on the screen, but likely worth it for the extra firepower.

Posted in Call of the Dead, Cheats Glitches and Easter Eggs, Videos | Leave a comment

Slinger Last Stand Glitch

This one is more of a bug than a glitch.  It allows you to swap to your pri­mary weapon while in last stand. Handy! Check out the video.

 

Posted in Call of the Dead, Cheats Glitches and Easter Eggs, Strategy Updates | 5 Comments

Limited Edition Black Ops PS3 Bundle To Be Sold

Sony has announced that a lim­ited edi­tion PlaySta­tion bun­dle will be avail­able for pur­chase start­ing today.  The PlaySta­tion 3 Call of Duty: Black Ops Bun­dle com­bines a 160 GB PS3 con­sole with Treyarch’s Call of Duty: Black Ops and the First Strike DLC pack at a price tag of $299.99.

New PS3 Bundle to Include Black Ops, First Strike Add-on PackThe choice to bun­dle Call of Duty: Black Ops and the First Strike Con­tent Pack with the PlaySta­tion 3 is per­fect for any­one look­ing to bring home an incred­i­ble enter­tain­ment expe­ri­ence, that deliv­ers end­less hours of excite­ment through the games epic sin­gle player cam­paign, hugely pop­u­lar mul­ti­player on PlaySta­tion Net­work, or our fan favorite co-op Zom­bies mode,”  Stu­dio Head of Tre­yarch, Mark Lamia said. “And for those with 3D enabled tele­vi­sions, the game’s Cam­paign, Mul­ti­player and Zom­bies expe­ri­ences are seam­lessly set up for stereo­scopic 3D on the PS3 right out of the box.”

Black Ops in 3D is very cool (if a lit­tle bit headache-inducing), but 3D tele­vi­sions are still far from the norm, and Black Ops is fully enjoy­able on an old-school TV.   For gamers in need of a PS3, the new bun­dle should be a nice oppor­tu­nity to pick up a new sys­tem cou­pled with the best sell­ing video game of all time.

 

Posted in News | 1 Comment

Avenged Sevenfold are Huge COD Fans

The new Avenged Sev­en­fold song, “Not Ready to Die” appears as an Easter Egg in Call of the Dead, the new zom­bie map in the Esca­la­tion DLC pack.  In an inter­view with Revolver mag­a­zine, band front­man M. Shad­ows reveals that the song was recorded specif­i­cally for the game, and that he is a avid player of Black Ops.

Shad­ows said the song was writ­ten in a blitz over a few days. “So it was writ­ten, like, in four days that we had off. So it was pretty rushed. It was pretty incred­i­ble, though, because we really wanted to do it. It was writ­ten, like, a month or two ago.” He admits to being a diehard Black Ops player, ““I would say that Black Ops, to me right now, is pretty out of hand. When I’m home, I lit­er­ally get on at 9 at night and don’t get off until 8 in the morn­ing. My whole clan is the same way: We’ll just play game lev­els until there’re no games to be played, and then we’ll jump in the pub­lic matches and play and just mess around until 8 in the morn­ing. So that’s pretty out of hand. My sched­ule is so messed up because of that game. I also built a gam­ing rig. A 42-inch TV with the Xbox and sur­round sound. A Log­itech head­set. I have all this crap on the road. And a lot of times the truck can’t leave because I’m sit­ting there play­ing a match. And I’ve got to wait until it’s done. And they’re like, “Really? We’re sit­ting here wait­ing on the whole crew because this guy’s play­ing Black Ops?” But it’s pretty out of hand to me.”

In what might be a bit of inside scoop on the direc­tion of the zom­bie fran­chise, Shad­ows had this to say: “ There’s a full back­story to what [the mak­ers of Call of Duty] been doing for years with their “Zom­bies” series…They sent me over the full sto­ry­line…” Appar­ently, there is a full, com­posed sto­ry­line to accom­pany the zom­bie maps.  Most of use would love a lit­tle insight into the mys­te­ri­ous under­pin­nings of the col­lec­tion of zom­bie maps.

Tre­yarch, do share.

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Sarah Michelle Gellar Speaks About Voicing Call of the Dead

Sarah Michelle Gel­lar may have learned how to fend off the undead as Buffy the Vam­pire Slayer, but now she is lend­ing her voice to the dig­i­tal ver­sion of her­self in Call of Duty’s Call of the Dead. For those of you who haven’t yet played Call of the Dead, Gel­lar appears as her­self along with Danny Trejo, Robert Englund, Michael Rooker, and the god­fa­ther of zom­bie films, George Romero. 

In the video below, Gel­lar talks about what it was like to lend her voice to one of the most pop­u­lar video game fran­chises of all time.
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Posted in Call of the Dead, News, Videos | Leave a comment